Design for a python based GUI program for tile management.
(Image taken from the presentation I’m giving at foss4g 2010)
Thanks to the hard work of Vincent we now have a database with the average version and average age of nodes per grid cell. Now we can start to get a feeling of the data. I’ve rendered both datasets for Amsterdam on a 10x10m grid. In general the idea is that red is bad and green is good. The younger a node is, the more likely it reflects the current situation in the real world. Also the higher the version number, the more people have been looking at that node and corrected it.
At least that is the theory Martijn tries to work with.
I’m working with Martijn and Vincent on a way to visualize the history of OpenStreetmap data for their analysis of the ‘crowd-quality’ of the data. I used my favorite visualization tool Processing to visualize the history of one node:
At work we got an i-gotU (a GPS logger) as a Christmas present. To show what one can do with it I decided to ask a few people to use their i-gotU to record their travels for two weeks. This resulted in over 42000 locations done by 8 different persons. Each person got his/her own color in the visualization to be able to see when people were near one another. Since the office is in Amsterdam and most people live in (different parts of) Amsterdam you can quickly see the contours of Amsterdam’s city-plan appear. Also interestingly is to note that people have their own specific areas where they spend most of their time.
We’ve got the surface for a while now and have written our first real application. It is based on BruTile and allows you to show various maps, zoom and pan. We created a short movie to show it:
My friend and colleague New Folder is organizing the State of the Map conference this year. He asked me to design a banner for the official site. The conference is, apart from the usual OSM gathering, also focusing on businesses/governments and how they can use OSM data in their line of work. So I decided to create a banner which reflects the transistion OSM has been through. It started with a single idea and a few people collecting GPS tracks. Slowly from these tracks roads could be destinguished. Different types of roads where classified and more and more data was included and suddenly you got a map which at some points was more detailed than a ‘commercial’ map.
Designing interfaces for multi-touch tabletop computers;

Basic animation of hiding a card from view
I’ve created a movie about the wiion game mentioned before. The movie only shows the process of finding and repairing one leak, in the real game there are a total of 3 leaks in 3 out of 4 different maps. We got green light for buying a new camcorder and I hope the next movie I’ll show will be shot on the Canon HF11 ![]()

The movie, voiced over by Geodans own Barry White